Maverick Hunter RPG
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Central Command
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Central Command


Posts : 47
Join date : 2013-04-02

Character sheet
Hit Points:
Modifications Left_bar_bleue20/20Modifications Empty_bar_bleue  (20/20)
Defense Total: 2
Armor Total: 0

Modifications Empty
PostSubject: Modifications   Modifications EmptySat May 13, 2017 1:49 pm

Modifications will allow you to customize the parts you have equipped. Modifications can change little things like making a weapon more accurate, or adding additional armor, to significant things like what type of damage a weapon deals or even giving you extra options when attacking.

Each Part has a maximum of 3 modification slots. You start out with a single slot in a single part and then unlock more as you level up.


Last edited by Central Command on Tue May 23, 2017 2:20 pm; edited 1 time in total
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Central Command
Admin
Central Command


Posts : 47
Join date : 2013-04-02

Character sheet
Hit Points:
Modifications Left_bar_bleue20/20Modifications Empty_bar_bleue  (20/20)
Defense Total: 2
Armor Total: 0

Modifications Empty
PostSubject: Re: Modifications   Modifications EmptyMon May 22, 2017 11:01 pm

Rank E Parts

Accuracy
+1 Attack

Armor
+1 Armor

Charge
Spend 6 AP to roll 3 times normal damage die on one attack.

Damage
+1 Damage

Defense
+1 Defense

Double
Doubles any numerical bonus a part gives, or allows any single use parts to be used twice.

Energy Enhancement
Choose an energy type from the list below when taking this enhancement. You deal +1 damage of this energy type when using the weapon associated with this part.

  • Heat
  • Cold
  • Electricity
  • Acid
  • Sonic
  • Cyber

Resistance
+2 Resistance to one energy type.

Speed
+1 Speed

Storage
Allows you to hold onto 1 consumable item without taking up a hand.
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Maverick Hunter RPG :: Rules of the Game :: Parts/Upgrades-
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