Maverick Hunter RPG
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 External Weapons

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Central Command
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Central Command


Posts : 47
Join date : 2013-04-02

Character sheet
Hit Points:
External Weapons Left_bar_bleue20/20External Weapons Empty_bar_bleue  (20/20)
Defense Total: 2
Armor Total: 0

External Weapons Empty
PostSubject: External Weapons   External Weapons EmptyWed Oct 09, 2013 3:15 pm

Weapons come in two categories: Either they are integrated into a part you have equipped or they are a weapon you hold in your hands.

You can choose one main-hand weapon or two off-hand weapons at character creation.


Last edited by Central Command on Wed Oct 09, 2013 3:25 pm; edited 1 time in total
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Central Command
Admin
Central Command


Posts : 47
Join date : 2013-04-02

Character sheet
Hit Points:
External Weapons Left_bar_bleue20/20External Weapons Empty_bar_bleue  (20/20)
Defense Total: 2
Armor Total: 0

External Weapons Empty
PostSubject: Re: External Weapons   External Weapons EmptyWed Oct 09, 2013 3:23 pm

Rank E Weapons


One-handed Ranged

Small Ordinance: Ranged weapon with a range of 10 Hexes. Considered Off-Hand. Deals 1d4 damage.
Conventional Ordinance: Ranged weapon with a range of 10 Hexes. Considered Main-Hand. Deals 1d6 damage.

One-handed Melee

Graceful Arms: Melee weapon. Considered Off-Hand. Deals 1d6 damage.
Traditional Arms: Melee Weapon. Considered Main-Hand. Deals 1d8 damage.

Two-handed Ranged

Heavy Ordinance: Ranged weapon with a range of 15 Hexes. Considered Main-Hand. Deals 1d10 damage. Requires both hands free to use.

Two-handed Melee

Brutal Arms: Melee weapon. Considered Main-hand. Deals 1d12 damage. Requires both hands to use effectively.

Shield

Armor that takes up a hand. Increases your defense by 1. Can bash an enemy for 1 damage. Considered off-hand.
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