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 Head Slot Parts

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Central Command
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Posts : 47
Join date : 2013-04-02

Character sheet
Hit Points:
20/20  (20/20)
Defense Total: 2
Armor Total: 0

PostSubject: Head Slot Parts   Sun Apr 07, 2013 5:32 pm

These are the different parts you can equip in the Head Slot.

Choose one of the Rank E parts when creating your character.


Last edited by Central Command on Wed Jun 21, 2017 9:04 pm; edited 2 times in total
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Central Command
Admin
avatar

Posts : 47
Join date : 2013-04-02

Character sheet
Hit Points:
20/20  (20/20)
Defense Total: 2
Armor Total: 0

PostSubject: Re: Head Slot Parts   Sat May 04, 2013 12:50 am

Rank E Parts



AP Boost

Gain 1 additional AP.

Efficiency Booster

When firing two weapons in a round, you are refunded 1 AP.

Item Boost

Healing Items heal you for an addition 2HP.

Reactional Eyesight

Gain +1 to attack with melee weapons.

Salvage Boost

Enemies have a 10% better chance of dropping an item.

Scanner

You can scan an enemy using 2AP. Scanning an enemy gives you knowledge of weaknesses as well weapons and total HP.

Targeting Software

You gain +1 to attack rolls with a ranged weapon.

Universal Knowledge Port

Gain +2 to one skill.

Weapon Expertise

Select a weapon type, like Pistols or Sabers. Even if you have already used all attacks in a round, you can gain an additional attack with that weapon as a reaction. Standard RP costs still apply.

Weapon Slot

You can fire a small laser for 2AP. The laser does 1d4 damage and follows off-hand rules.

(I will add more later.)
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