Rank E PartsDroneOnce per encounter you can release a small drone. The drone hovers in the air at a max of 2 hexes, shares your AP and RP pool, can move up to 4 hexes on it's own, and can make an off-hand attack. It has 1 HP and shares your defense, but not your armor or resistances. The drone lasts for 1d4 rounds.
Energy ConverterChoose one of these Energy types: Fire, Ice, Electricity, Acid, Sonic or Cyber when taking this part. You can spend 4 RP to absorb an Energy attack of the type you chose, and gain 2 extra AP on your next turn.
Reactive PlatingReduce the damage from an attack at a cost of 2RP per point of damage reduced. You can reduce any damage in this manner.
Reinforced PlatingGain +5 HP.
Resistant PlatingChoose one of the energy types from the list below. Gain +2 Resistance to that type of damage.
- Heat
- Cold
- Electricity
- Acid
- Sonic
- Cyber
Slim BodyGain +1 Defense. Your speed increases by 1.
Spider LimbsYou can make an off-hand melee attack without using your hands. You can climb vertical surfaces at a cost of 1AP per hex. Unlike jumping, you can stop while still on the vertical surface.
Weapon StorageYou can store an additional external weapon. Drawing the weapon costs 1AP. If you already have an external weapon in your hand, you can swap it as part of the same action.
Weaponized BodyChoose either melee or ranged. You can make a main-hand attack, following standard attack rules.
Flight ModuleYou can start hovering in the air, at 2 hexes high, for 1AP. Each hex moved while in the air costs 1AP. Moving 1 hex up or down costs 1AP. Ending the hover is free.
See *Flight* in the rules section for information on flight and hovering.